return {
    --火力对应的概率系数
    --火力和真实值存在100倍关系(如1 对应0.01火力，1000对应10火力)
    [1] = 1.0001,
    [2] = 1,
    [3] = 1,
    [4] = 1,
    [5] = 1,
    [6] = 1,
    [7] = 1,
    [8] = 1,
    [9] = 1,

    [10] = 1,
    [20] = 1,
    [30] = 1,
    [40] = 1,
    [50] = 1,
    [60] = 1,
    [70] = 1,
    [80] = 1,
    [90] = 1,

    [100] = 1,
    [200] = 1,
    [300] = 1,
    [400] = 1,
    [500] = 1,
    [600] = 1,
    [700] = 1,
    [800] = 1,
    [900] = 1,
    [1000] = 1,
}